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CTGaming: A Problem-Oriented Registry for Clinical TeleGaming Rehabilitation and Intervention

Daniel Lockery1, James F. Peters1, and Carl Taswell2
1. Computational Intelligence Laboratory, Department of Electrical & Computer Engineering, University of Manitoba, Winnipeg, Manitoba R3T 5V6 Canada
2. Global TeleGenetics, Inc., 8 Gilly Flower St., Ladera Ranch, CA 92694
Abstract—A clinical telegaming registry, called CTGaming, has been added as a new Problem-Oriented Registry of Tags And Labels (PORTAL) to the collection of prototype PORTAL registries for ongoing development of the PORTAL-DOORS System (PDS). As a distributed system of interacting PORTAL registries and DOORS directories, PDS provides metadata management services for who-what-where metadata about both online and offline resources. For the CTGaming PORTAL, the scope of the problem-oriented specialty domain for the registry encompasses gaming in physiotherapy, rehabilitation and intervention via telecare, and in general, diagnostic and therapeutic telegaming. This new PORTAL registry has also been incorporated into the design of an existing clinical telegaming system (CTGS). Operating as an adaptive gaming application for telerehabilitation, the CTGS functions either locally in a clinical care setting or remotely in a telecare setting in patients’ homes. Operating in concert with the CTGS, the CTGaming PORTAL has been established as a host for metadata representations of resources in the field of clinical telegaming with metadata representations for resources relevant to the CTGS served upon request. These resources may include external resources from the public web as well as internal resources such as telegaming session data from the private medical records associated with the CTGS.

Index Terms—home telecare, diagnostic and therapeutic telegaming, rehabilitation and intervention, finger-hand movement, motion tracking, semantic web, PORTAL-DOORS System

Cite: Daniel Lockery, James F. Peters, and Carl Taswelly, "CTGaming: A Problem-Oriented Registry for Clinical TeleGaming Rehabilitation and Intervention," Journal of Emerging Technologies in Web Intelligence, Vol. 3, No. 1, pp. 28-37, February 2011. doi:10.4304/jetwi.3.1.28-37
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